FACE_CODE as the face ID, assuming that ordinarily the face would
be BASIC_FACE. F is the frame. */
int
-compute_glyph_face (f, basic_face, face_code)
+compute_glyph_face (f, face_code)
struct frame *f;
- struct face *basic_face;
int face_code;
{
struct face face;
- bcopy (basic_face, &face, sizeof (struct face));
+ bcopy (FRAME_DEFAULT_FACE (f), &face, sizeof (face));
if (face_code >= 0 && face_code < FRAME_N_FACES (f)
&& FRAME_FACES (f) [face_code] != 0)